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Research achievements (PUBLICATIONS) |
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Research achievements (PUBLICATIONS/REVIEWS (Misc)) |
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- A Study on Eye Movement Behavior in Business Game : Eye-Tracking Analysis Approach Tachino, T., Madden, A., Wakayama, N., Kato, Y., Kato, S. & Takeuchi, T. Proceedings of EdMedia + Innovate Learning 2023 Association for the Advancement of Computing in Education 838 ~ 841 2023-07
- Exploring Industry-Academia Collaboration as an Educational Program to Enhance Student Attitude: A Perspective on Fulfilling the Student Role Awareness Shimizu, K., Madenn, A., Seika, T. & Tachino, T. Proceedings of EdMedia + Innovate Learning 2023 Association for the Advancement of Computing in Education 699 ~ 703 2023-07
- Study on Improving Nursing Safety Education Takashi Tachino, Anthony Madden, Yuko Nagashima Proceedings of Society for Information Technology & Teacher Education International Conference Association for the Advancement of Computing in Education (AACE) 671 ~ 675 2022-04
- AI Teacher Data Preparation for Analyzing Difficult-to-Predict Behavior of Young Children: Development of practical learning materials for accident prevention and safety measures in early childhood education Takashi Tachino, Hiroshi Osawa, Akihide Nozue, Kei Aoyama Proceedings of Innovate Learning Summit 2021 Association for the Advancement of Computing in Education (AACE) 559 ~ 563 2021-11
- Considering the Influence of Human Multitasking on Business Game Learning: A Comparative Study Focusing on the Performance between High and Low Groups in the Game Takashi Tachino, Yuuki Kato, Shogo Kato Proceedings of EdMedia + Innovate Learning2021 Association for the Advancement of Computing in Education (AACE) 300 ~ 303 2021-08
- Introducing Terra Talk: Advanced Self-study with AI Masumi Yamaike, Yasuhito Kishi, Anthony Madden, Takashi Tachino, Jaewook Kim Proceedings of NCSP'2 NCSP'20 International Workshop 449 ~ 452 2020-03
- Practice to improve non-cognitive abilities in an age of Digital Native -Consideration in the Effect of “Fake News'' Reading as a Media Literacy Education- Wakayama Noboru, Takashi Tachino, Anthony Madden, Takayuki Fujimaki Proceedings of NCSP'20 NCSP'20 International Workshop 445 448 2020-03
- A Study of Automated Keyword Extraction from Online Video Subtitles with Difficulty Scores for Self-Learning Yasuhito Kishi, Masumi Yamaike, Takashi Tachino, Anthony Madden Proceedings of NCSP'20 NCSP'20 International Workshop 441 444 2020-03
- Second Life and Foreign Language Acquisition: Using Game Software to Enhance Engagement, Overcome Shyness, and Increase Speaking Opportunities of EFL Vocational Students Anthony Madden, Takashi Tachino, Masumi Yamaike, Yasuhito Kishi, Jaewook Kim Proceedings of NCSP'20 NCSP'20 International Workshop 437 440 2020-03
- The Effect of Multitasking Behavior on Business Game Practice -Comparative Study Between Laptops, Tablets and Smartphones in a Business Game- Takashi Tachino, Noboru Wakayama, Anthony Madden, Yasuhito Kishi, Takayuki Fujimaki, Yuuki Kato, Shogo Kato Proceedings of NCSP'20 NCSP'20 International Workshop 433 436 2020-03
- Practice to Think Critically in an age of Digital Native : "Fake News" Reading for Media Literacy Noboru Wakayama, Takashi Tachino Proceedings of EdMedia + Innovate Learning Association for the Advancement of Computing in Education (AACE) 428 434 2019-06
- Analysis in Business Game Practice focusing on Multitasking with Smartphones Takashi Tachino, Yuuki Kato, Shogo Kato, Yasuhito Kishi, Jaewook Kim Proceedings of EdMedia + Innovate Learning Association for the Advancement of Computing in Education (AACE) 411 416 2019-06
- Design of Automatic Playback Speed Control System for Learning in Second Language Using Online Videos Yasuhito Kishi, Jaewook Kim, Takashi Tachino EDULEARN18 Proceedings International Conference on Education and New Learning Technologies 7023 7029 2018-07
- An Electronic ID System Using a Smart Phone Jaewook Kim, Takashi Tachino, Yasuhito Kishi Proceedings of the 25th International Conference on Computers in Education Asia-Pacific Society for Computers in Education 694 699 2017-12
- An Analysis of Tablet Computer Use in Business Game Practice Takashi Tachino, Noboru Wakayama, Hidenori Tachi Proceedings of Asia-Pacific Conference on Social Sciences and Management 2017 Asia-Pacific Conference on Social Sciences and Management 80 82 2017-03
- Development of Critical Thinking Support Program Noboru Wakayama, Takachi Tachino, Hidenori Tachi Proceedings of Asia-Pacific Conference on Social Sciences and Management 2017 Asia-Pacific Conference on Social Sciences and Management 83 85 2017-03
- The Development of Learning Support System for Nursery Teacher Coursework Hidenori Tachi, Takashi Tachino, Noboru Wakayama Proceedings of Asia-Pacific Conference on Social Sciences and Management 2017 Asia-Pacific Conference on Social Sciences and Management 269 270 2017-03
- Analysis of the Correlative Relationship between Student Computer Literacy and Student Microsoft Office Competency Takashi Tachino, Yuuki Kato, Shogo Kato 2016 International Symposium on Education and Psychology - Fall Session International Symposium on Education and Psychology 16 ~ 23 2016-10
- Comparative Study of Tablet and Laptop Devices for Business Game Practice Takashi Tachino, Jaewook Kim 2016 the 5th International Symposium on Business and Social Sciences 63 ~ 71 2016-08
- The Electronic Voting Admission Using a Cell Phone and its Evaluation Jaewook Kim, Takashi Tachino 2016 the 5th International Symposium on Business and Social Sciences International Symposium on Business and Social Sciences 143 ~ 155 2016-08
- An Analysis of University Students' Practice Attitude in Price Game: A Comparative Research focusing on Business Game Performance Levels Takashi Tachino International Symposium on Social Sciences and Management 2016 440 ~ 452 2016-02
- Assessment of a Business Gaming Practice in University based on the Attitude Modification Takashi Tachino, Yuuki Kato, Shogo Kato, Noboru Wakayama EdMedia 2014 - Educational Media and Technology Association for the Advancement of Computing in Education 2014 1 1576 ~ 1581 2014-06
- Lesson Practice which Took in the Lesson preliminary announcement Using the Mobile Phone Shogo Kato, Yuuki Kato, Takashi Tachino The 15th International Conference on Computers in Education Supplementary Proceedings International Conference on Computers in Education 21 ~ 22 2007-11
- An Approach to Utilize Ubiquitous device for Game-based Learning Environment Takashi Tachino, Yuuki Kato, Shogo Kato 2007 IEEE International Workshop on Digital Games and Intelligent Toys-based Education 2007 IEEE International Workshop on Digital Games and Intelligent Toys-based Education 209 ~ 211 2007-03
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