

|
|
Basic information |
|
Second Life and Foreign Language Acquisition: Using Game Software to Enhance Engagement, Overcome Shyness, and Increase Speaking Opportunities of EFL Vocational Students
Anthony Madden, Takashi Tachino, Masumi Yamaike, Yasuhito Kishi, Jaewook Kim
NCSP'20 International Workshop
Presence/absence of peer review |
 |
Maru
Presence/absence of request |
 |
Batu(Ordinary Paper)
Language of publication used |
 |
English
Introduction and explanation (international conference proceedings)
|